The creators of the new “pathologic 2” (partially released on Steam on May 23) announced that with the next major update, a flexible complexity setting will appear, since the final product was too complicated for many players.
Although the authors of Ice-Pick Lodge conceived “pathologic 2” as a “heavy, tedious, grinding bone” game that does not look gloomy only on the cover, they still believe in “player freedom”, so they decided to make it possible to correct the complexity.
While the developers do not say what exactly can be customized, but even with the changes in mind, they hope that the players will not make the project too easy, thus losing the main idea.
And it consists of three principles:
the character is always on the verge of death, but is able to overcome it
for the sake of survival, the player will have to sacrifice some plot content, so each passage will be “imperfect”
the player studies his own egoism and sometimes deliberately acts “wrong” – for example, taking medicine that can save someone’s life.
An update with a difficulty setting will be released in the next two to three weeks.
While for the new “pathologic 2” only the Garuspika script is available, the other two will appear over time, and with it the game is also preparing for release on PS4 and Xbox One (it will appear on the Xbox Game Pass at the exit).